var GamesService=function() {
GamesService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
GamesService.prototype={
GetGamesInProgress:function(idRoom,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetGamesInProgress',false,{idRoom:idRoom},succeededCallback,failedCallback,userContext); },
GetSessionResults:function(IdGameSession,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetSessionResults',false,{IdGameSession:IdGameSession},succeededCallback,failedCallback,userContext); },
GetMessageForTournoi:function(identifiant,control,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetMessageForTournoi',false,{identifiant:identifiant,control:control},succeededCallback,failedCallback,userContext); },
GetStatusTournoi:function(identifiant,control,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetStatusTournoi',false,{identifiant:identifiant,control:control},succeededCallback,failedCallback,userContext); },
GetMatchesList:function(identifiant,control,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetMatchesList',false,{identifiant:identifiant,control:control},succeededCallback,failedCallback,userContext); },
GetResultatsForUser:function(identifiant,control,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetResultatsForUser',false,{identifiant:identifiant,control:control},succeededCallback,failedCallback,userContext); },
InscriptionTournoi:function(idenfiant,control,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'InscriptionTournoi',false,{idenfiant:idenfiant,control:control},succeededCallback,failedCallback,userContext); },
RecavePoker:function(identifiant,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'RecavePoker',false,{identifiant:identifiant},succeededCallback,failedCallback,userContext); },
GetJetonsJoueur:function(identifiant,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetJetonsJoueur',false,{identifiant:identifiant},succeededCallback,failedCallback,userContext); },
GetFrictiffsJoueur:function(identifiant,succeededCallback, failedCallback, userContext) {
return this._invoke(GamesService.get_path(), 'GetFrictiffsJoueur',false,{identifiant:identifiant},succeededCallback,failedCallback,userContext); }}
GamesService.registerClass('GamesService',Sys.Net.WebServiceProxy);
GamesService._staticInstance = new GamesService();
GamesService.set_path = function(value) { 
var e = Function._validateParams(arguments, [{name: 'path', type: String}]); if (e) throw e; GamesService._staticInstance._path = value; }
GamesService.get_path = function() { return GamesService._staticInstance._path; }
GamesService.set_timeout = function(value) { var e = Function._validateParams(arguments, [{name: 'timeout', type: Number}]); if (e) throw e; if (value < 0) { throw Error.argumentOutOfRange('value', value, Sys.Res.invalidTimeout); }
GamesService._staticInstance._timeout = value; }
GamesService.get_timeout = function() { 
return GamesService._staticInstance._timeout; }
GamesService.set_defaultUserContext = function(value) { 
GamesService._staticInstance._userContext = value; }
GamesService.get_defaultUserContext = function() { 
return GamesService._staticInstance._userContext; }
GamesService.set_defaultSucceededCallback = function(value) { 
var e = Function._validateParams(arguments, [{name: 'defaultSucceededCallback', type: Function}]); if (e) throw e; GamesService._staticInstance._succeeded = value; }
GamesService.get_defaultSucceededCallback = function() { 
return GamesService._staticInstance._succeeded; }
GamesService.set_defaultFailedCallback = function(value) { 
var e = Function._validateParams(arguments, [{name: 'defaultFailedCallback', type: Function}]); if (e) throw e; GamesService._staticInstance._failed = value; }
GamesService.get_defaultFailedCallback = function() { 
return GamesService._staticInstance._failed; }
GamesService.set_path("/WebService/GamesService.asmx");
GamesService.GetGamesInProgress= function(idRoom,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetGamesInProgress(idRoom,onSuccess,onFailed,userContext); }
GamesService.GetSessionResults= function(IdGameSession,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetSessionResults(IdGameSession,onSuccess,onFailed,userContext); }
GamesService.GetMessageForTournoi= function(identifiant,control,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetMessageForTournoi(identifiant,control,onSuccess,onFailed,userContext); }
GamesService.GetStatusTournoi= function(identifiant,control,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetStatusTournoi(identifiant,control,onSuccess,onFailed,userContext); }
GamesService.GetMatchesList= function(identifiant,control,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetMatchesList(identifiant,control,onSuccess,onFailed,userContext); }
GamesService.GetResultatsForUser= function(identifiant,control,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetResultatsForUser(identifiant,control,onSuccess,onFailed,userContext); }
GamesService.InscriptionTournoi= function(idenfiant,control,onSuccess,onFailed,userContext) {GamesService._staticInstance.InscriptionTournoi(idenfiant,control,onSuccess,onFailed,userContext); }
GamesService.RecavePoker= function(identifiant,onSuccess,onFailed,userContext) {GamesService._staticInstance.RecavePoker(identifiant,onSuccess,onFailed,userContext); }
GamesService.GetJetonsJoueur= function(identifiant,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetJetonsJoueur(identifiant,onSuccess,onFailed,userContext); }
GamesService.GetFrictiffsJoueur= function(identifiant,onSuccess,onFailed,userContext) {GamesService._staticInstance.GetFrictiffsJoueur(identifiant,onSuccess,onFailed,userContext); }
